Generated by All in One SEO v4.9.8, this is an llms.txt file, used by LLMs to index the site. # Making Port Video Game Console Porting & Optimization in Unreal Engine ## Sitemaps - [XML Sitemap](https://makingport.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Is Porting to PS4 and Xbox One Still Worth It in 2026 for Indie Developers?](https://makingport.com/is-porting-to-ps4-and-xbox-one-still-worth-it-in-2026-for-indie-developers/) - Introduction The gaming industry’s rapid evolution has left many indie developers wondering: is porting games to old-gen consoles like the PlayStation 4 (PS4), Xbox One, and Nintendo Switch still a sound business decision in 2026? With current-gen consoles offering superior hardware and growing player bases, the economic and technical challenges of targeting older platforms have - [What Matters Most for Your Dev Workstation? CPU, GPU, or RAM?](https://makingport.com/what-matters-most-for-your-dev-workstation-cpu-gpu-or-ram/) - When setting up a workstation for Unreal Engine development, especially for porting games to consoles, the choice between prioritizing CPU, GPU, or RAM can significantly impact your workflow. At Making Port, we specialize in Unreal Engine optimization and console porting, so we know firsthand how hardware choices affect performance, iteration speed, and final output quality. - [Certification Timelines for Game Porting: What to Expect](https://makingport.com/certification-timelines-for-game-porting-what-to-expect/) - Porting a game to different platforms is a complex process that involves not only technical adaptation but also rigorous certification by each platform holder. At Making Port, we specialize in Unreal Engine porting and console optimization, helping developers navigate these challenges efficiently. One of the most common questions we receive is: "How long does certification - [Why Do Some Games Launch With So Many Bugs? (And How Did They Pass Certification?)](https://makingport.com/why-do-some-games-launch-with-so-many-bugs-and-how-did-they-pass-certification/) - Introduction: The Buggy Reality of Modern Gaming In the fast-paced world of video game development, it’s not uncommon for highly anticipated titles to launch with a laundry list of bugs, glitches, and performance issues. Players often wonder: How did this game pass certification? The answer isn’t simple, but it usually boils down to a mix - [Should You Port Your Game In-House or Outsource?](https://makingport.com/should-you-port-your-game-in-house-or-outsource/) - Porting a game to new platforms is a critical step in expanding your audience and maximizing revenue. However, deciding whether to handle the porting process internally or to outsource it to a specialized studio can be challenging. Both options have their pros and cons, and the best choice depends on your team’s resources, expertise, and - [Game Porting Timelines: What to Expect When Bringing Your Game to New Platforms](https://makingport.com/game-porting-timelines-what-to-expect-when-bringing-your-game-to-new-platforms/) - Introduction Porting a game to new platforms is a strategic move for developers and publishers looking to maximize reach, revenue, and player engagement. However, the porting process is not one-size-fits-all. Timelines can vary dramatically depending on the size of the game, the target platforms, and the resources allocated. At Making Port, we specialize in Unreal - [The Top 10 Certification Pitfalls in Console Porting (And How to Avoid Them)](https://makingport.com/the-top-10-certification-pitfalls-in-console-porting-and-how-to-avoid-them/) - Introduction Porting a game to consoles is a complex process that requires meticulous attention to technical, legal, and platform-specific requirements. Even the most experienced Unreal Engine developers can encounter roadblocks during certification, leading to costly delays or rejections. At Making Port, we specialize in console porting and optimization, helping studios navigate these challenges efficiently. In - [Key Factors to Evaluate Before Starting a Console Porting Project](https://makingport.com/key-factors-to-evaluate-before-starting-console-porting-project/) - Technical, production, and platform considerations from a console porting studio Before committing to a porting schedule and budget, we run a technical evaluation to understand risk, workload, and the best path to ship on consoles. This is especially important for Unreal Engine projects, where platform constraints, rendering features, and certification requirements can change the plan - [What PC Hardware Is Equivalent to a PS5?](https://makingport.com/what-pc-hardware-is-equivalent-to-a-ps5/) - If you’re a player (not a developer) trying to decide whether to buy a PlayStation 5 or build a gaming PC, the big question is always the same: “What PC would feel like a PS5 when actually playing games?” At Making Port we spend our days working with console hardware targets, so we get this - [Unreal Engine PC Requirements for Development in 2026](https://makingport.com/unreal-engine-pc-requirements-for-development-in-2026/) - Minimum vs Recommended Hardware (With Real Part Examples + US Price Ranges) Unreal Engine can run on surprisingly modest PCs, but developing comfortably is a different story. The editor will happily eat CPU time (shader compilation, C++ builds), RAM (large maps + tools), and storage (Derived Data Cache, intermediate files). Choosing the right workstation hardware ## Pages - [Video Game Console Porting & Optimization in Unreal Engine](https://makingport.com/) - Video game studio specializing in console porting with Unreal Engine. Our team has delivered more than 50 ports, bringing deep expertise in Unreal Engine, console hardware, optimization, and platform backend management. - [What have you done, Father? — Press Kit](https://makingport.com/press-what-have-you-done-father/) - ← Making Port Press Kit What have you done, Father? A psychological thriller by Darkania Works — Published on consoles by Making Port Fact Sheet Developer: Darkania WorksPublisher: Making PortEngine: Unreal Engine Main Release Date:June 16, 2026 Switch 2 Release Date:September 10, 2026 Platforms:PlayStation StoreXbox / Microsoft Store Nintendo eShopWindows StoreGenre: Psychological Thriller Price: $10 – $15 (depend on region) - [Press Kit](https://makingport.com/press/) - Fact Sheet StudioMaking PortBased in Castellón de la Plana, SpainFounded in 2025 Press/Contactinfo@makingport.com Social Media@MakingPortBlueskyLinkedIn About Making Port is an independent game porting and publishing studio based in Castellón de la Plana, Spain, dedicated to bringing Unreal Engine titles to consoles. Founded by Marco Domingo and David Rodríguez, industry veterans and co-founders of the former Catness Game - [Video Game Privacy Policy](https://makingport.com/video-game-privacy-policy/) - Last updated March 30, 2026 Introduction Welcome to Making Port ("we", "us", "our"). This Privacy Policy is dedicated to our video game players and applies exclusively to all video games published by Making Port. We prioritize your privacy and are committed to transparency in our practices, emphasizing that we do not collect any personal information - [Blog Card](https://makingport.com/blog-card/) - We share OUR PORTING KNOWLEDGE The Top 10 Certification Pitfalls in Console Porting (And How to Avoid Them) Game Porting Timelines: What to Expect When Bringing Your Game to New Platforms Should You Port Your Game In-House or Outsource? Why Do Some Games Launch With So Many Bugs? (And How Did They Pass Certification?) Certification ## My Templates - [Osty Footer](https://makingport.com/?elementor_library=fanky-footer) - Let’s make it happen. Social Media Contact info@makingport.com ©2026 Making Port, All Rights Reserved. - [Default Kit](https://makingport.com/?elementor_library=default-kit) - [Review 1](https://makingport.com/?elementor_library=review) - / Review Working with the Osty team has been an outstanding experience for us at Nova. They adapted effortlessly to our workflow, functioning as a true extension of our internal team. Their expertise spans across multiple disciplines, from crafting high-level UI concepts to fine-tuning micro-interactions and animations. Olivia Brown Designer - [Review 2](https://makingport.com/?elementor_library=review-2) - / Review Osty has been a game-changer for our brand at Vireo. Their team quickly understood our vision and executed it flawlessly across various platforms. Whether it’s designing new components, refining existing elements, or enhancing motion design, they bring a level of precision and creativity that’s hard to match. Emily Johnson Graphic Designer - [Review 3](https://makingport.com/?elementor_library=review-3) - / Review From day one, Osty has felt like an integral part of our team at Lume. They don’t just execute tasks—they think critically about how design impacts our business goals. Their ability to juggle large-scale projects while also addressing small, intricate design details is what sets them apart. James Carter Chief Executive Officer (CEO) - [Review 4](https://makingport.com/?elementor_library=review-4) - / Review Osty’s design team has exceeded our expectations in every way. At Verge, we needed a partner who could handle complex design needs across multiple platforms, and they delivered with incredible efficiency. Their ability to iterate quickly while maintaining a consistently high design standard is invaluable. Sophia Davis Software Engineer - [Review 5](https://makingport.com/?elementor_library=review-5) - / Review At Ember, working with Osty has been nothing short of exceptional. Their deep understanding of product design, combined with their ability to execute both large-scale and granular design tasks, makes them an essential part of our workflow. They move fast without ever sacrificing quality, ensuring that our priorities are met with precision. William - [Coming soon](https://makingport.com/?elementor_library=coming-soon) - Site under construction hello@m*k*ngp*rt.com - [Default Kit](https://makingport.com/?elementor_library=default-kit-2) - [Default Kit](https://makingport.com/?elementor_library=default-kit-2-2) ## Portfolio - [P1: Anchor Light](https://makingport.com/p1-anchor-light/) - P1: Anchor Light P1: Anchor Light is an unsettling anomaly hunting game. Step into the lavish lighthouse; an opulent façade hiding a sinister secret. Its beacon, once a trusted guiding light, now threatens to unleash untold horrors upon the world. Client Perp Games Developer Deadbolt Interactive Platforms Our work / Main challenges In this project, - [Captured](https://makingport.com/captured/) - Captured Trapped in what appears to be an endless hallway in your home, rooms begin to feel unfamiliar. Capture anomalies on camera and stay away from any sinister entities. Client Perp Games Developer Puck Redflix Platforms Our work / Main challenges The main challenge of this project was implementing the leaderboards, although optimization also took - [Moon Mystery](https://makingport.com/moon-mystery/) - Moon Mystery The Moon’s haunted – and when an astronaut loses contact with Earth, the adventure begins in full. Fill up your oxygen, load up the guns, and set out on an interstellar FPS adventure across the stars, filled with puzzles, fights, exploration, and strange secrets of the universe. Client Indie.io Developer Cosmoscouts Platforms Our - [Call of the Sea](https://makingport.com/call-of-the-sea/) - Call of the Sea Join Norah, a woman plagued by a mysterious illness, in her search for her missing husband in this adventure puzzle game set on a lush island paradise. Immerse yourself in stunning visuals and unlock forbidden secrets in a moving tale of mystery and love. Client Out of the Blue Publisher Raw - [Incantation](https://makingport.com/incantation/) - Incantation A mother, searching for her lost daughter, stumbles into a strange cult village. “Incantation” is a first-person horror game. It reveals the chilling story behind the “Chen Family Village”. What are the consequences of crossing dark boundaries? Client Eastasiasoft Developer Softstar Platforms Our work / Main Challenges Apart from the number of scares we - [Call of the Elder Gods](https://makingport.com/call-of-the-elder-gods/) - Call of the Elder Gods Travel to the most remote corners of the Earth and uncover arcane horrors in this narrative puzzle adventure, the sequel to the acclaimed 2020 title “Call of the Sea.” Client Out of the Blue Publisher Kwalee Platforms Our work / Main challenges The main challenge of the project was to ## Categories - [Porting](https://makingport.com/category/porting/) - [Technical knowledge](https://makingport.com/category/technical-knowledge/) ## Categories - [Ps](https://makingport.com/categories/ps/) - [Xbox](https://makingport.com/categories/xbox/) - [NX](https://makingport.com/categories/nx/) - [NX2](https://makingport.com/categories/nx2/)